Starcraft Efficiency

Teejay Green was hosting a LAN party and, generally enjoying his company, I visited.  The gaming started with Killing Floor a supposed co-op survival horror except that the enemies lacked both physical and psychological elements of gore.  Silent Hill was able to do much more with much less.  Gaming then moved on after a bit to Starcraft which managed to re-activate neurons that hadn’t been tweaked in a year.  Zerg rushes, tech trees, and a thousand failed nuclear blasts flooded back and I had a strong urge to play again.  I started researching tactics but lacked a direct way to play so I just tooled around and watched the pixellated sprites wage war.  The age of the game struck home with an observation from Teejay: The program that runs the clock on his keyboard’s tiny LCD monitor chewed up more resources than Starcraft.