Teejay Green was hosting a LAN party and, generally enjoying his company, I visited. The gaming started with Killing Floor a supposed co-op survival horror except that the enemies lacked both physical and psychological elements of gore. Silent Hill was able to do much more with much less. Gaming then moved on after a bit to Starcraft which managed to re-activate neurons that hadn’t been tweaked in a year. Zerg rushes, tech trees, and a thousand failed nuclear blasts flooded back and I had a strong urge to play again. I started researching tactics but lacked a direct way to play so I just tooled around and watched the pixellated sprites wage war. The age of the game struck home with an observation from Teejay: The program that runs the clock on his keyboard’s tiny LCD monitor chewed up more resources than Starcraft.